CirculART-e

Visual art education, digital and circular skills for boosting social entrepreneurship of youth with a migratory and minority background in Europe

in line with the Youth Goal #3 ‘Inclusive Societies’ and #9 ‘Space and participation for all’ of the EU YPS 2019-2027, the main objective of CirculART-e is to use the power of art, creativity and visual education to support the inclusion and activ participation of people with migrant, or cultural minority backgrounds into their local communities. Thanks to a cross-sectorial learning environments, CirculART-e will fulfill the following specific SMART objectives:

OB1. Supporting the social entrepreneurship and engagement of young people with migrant and cultural or ethnic minority backgrounds through the participatory peer-to-peer method of the Empathy mapping for self-awareness, soft-skills development and identity-rebuilding;

OB2. Promoting the active participation of young people in their community, with emphasis in youth at risk of marginalization because of their cultural, social and economic obstacles through “circular” and community-based initiatives;

OB3. Improving the skills of youth workers to reach out and address the needs of young people at risk of social exclusion through creative and attractive blended learning methodologies based on visual art education and the culture of the circular economy in online and offline contexts. The project will also promote the accessibility to digital methods in art-based education among young people, youth workers and organization thanks to the experience-based approach, enabling them to actively participate, be connected and work effectively in and out of physical distancing conditions.

CirculART-e has two strongly interlinked target groups. First, the wide group of people with migrant and minority backgrounds who are living in different EU urban communities. According to the experiences of our partners, this group is among the most vulnerable social groups having been the most heavily exposed to the difficulties caused by the COVID restrictions: lack of self-confidence, sense of inadequacy in relation to the place where they live and to society in general, reduced group learning opportunities and weakened social networks, lack of sufficient tools and know-how for staying connected between each-other and participate to the community building. Our second target group is composed by youth workers, youth leaders, educators working in formal and non-formal educational settings in multi-ethnic contexts, as well as trainers and researchers working in the field of social participatory action-research.
As for young people, our youth workers faced big challenges due to social distancing: their work was majorly based on the physical presence in the community to reach out the most vulnerable groups; visual art-based methods are one of the expertise of our professionals, also developed thanks to the opportunities offered by E+; Digital skills in education and art for social inclusion need to be improved in order to propose more accessible learning opportunities. So, the effectiveness of their work has become strongly compromised by the reduced opportunities of physical connections.

Objectives: What do you want to achieve by implementing the project?
In line with the foreseen objectives, as well as with the EU Youth Goal #3 – ‘Inclusive Societies’ and #9 ‘Space and participation for all’, the following Outputs and Outcomes are expected: Thanks to the combination of a place-based approach and the transnational cooperation, the project would allow partners to develop innovative educational curricula co-designed by young people and youth workers within an experienced-based learning environment. Non formal education is the frame of the following objectives we want to achieve using the methodology if visual education : – Increased youth-led collective actions in local communities based on arts and creativity, inspired to the culture of the circular economy – Developed digital competences – Creation of a new blended and digital curriculum for youth work

The project foresee the following activities: Project management and implementation, development of project results, Learning teaching training activities, transnational partner, meetings and multiplier events. The leading of each packages will be divided among the partners, a system that will ensure that all partners will take an active role and responsibility in the implementation of the project. Project Management Implementation A1- Project Coordination A2-Financial Management A3- General Monitoring and Evaluation A4- Visibility, Dissemination and Exploitation activities A5- Mid-term & Final report A6- internal financial reporting & Narrative report A7 – Internal Monitoring and evaluation reporting N.8 Steering committe online meeting for distance co-working on preparation and review of material related to the Project results N.4 TPM Transnational Project meeting Each of them linked to the crucial turning points of the project cycle. Each meeting will deal with: – project management – evaluation and impact measurement results and indicators, – revision of the CirculART-e online platform and discussion about the smart practices and methods gathered so far – the target groups, activities and practices of the hosting partner and of local associated partners – a short creative practice as an icebreaker Local stakeholders will be also invited to disseminate the project and to open up for external ideas, stimulation and perspective. Each meeting will be attended by 2 staff persons from each partner and connected to specific activities. N.4 complex LTTA mobilities accompained by blended activities. The Mobilities will be focused on: – Increasing the awareness of yougn people on personal skills, cultural heritage and identity (young people) – Learning how to create blended training and visual art workshops (youth workers) – Learning and Co-design Educational video tutorial (youth workers) – CirculART-e transnational test training (young people and youth workers) Blended workshops around (1)visual heritage and identity, (2) soft skills, (3) re-cycling and circular lifestyle to learn about personal Attitude, Skills and Knowledge (ASK Learning Model). MULTIPLIER EVENTS N.2 Local Multier events aimed at sharing and dissemiantion the (1) CirculART-e empathy map of skills and wishies of young people; (2) Digital Guide for blended training and visual art creation N.1 Internal final event + N.6 Local Multiplier events to share all the project results included the final CirclART-e Curriculum and method N.1 Internal final event to dissemiante all the project results DISSEMINATION AND
OUTREACH – Implementing dissemination plan and outreach plan – steering dissemination activities (creation of project logo, flyer, poster etc.) – Supporting the overall dissemination activities – running the CirculART-e online platform – supporting dissemination events IMPACT AND NEEDS ASSESSMENT -implementing and reporting the needs assessment activities QUALITY CONTROL, MONITORING AND EVALUATION -Creating Evaluation plan and indicators – monitoring the project quality and reporting evaluation results.

Results 1: Empathy map of skills and wishes of young people Result 2: Training programme for youth workers and young people. Online and offline visual art education to promote the sense of initiative and entrepreneurship of young people in multicultural settings. Result 3: CirculART-e Blended Method and Curriculum for youth workers. Visual art education to promote social entrepreneurship and participation of young people at risk of social exclusion Outcomes: – Increased level
of social engagement and active participation in the local communities among young people with fewer opportunities because of their migrant and minority background (OB1) – Reinforced link between partners and their local stakeholders to co-design more effective programme supporting the active participation of youth in society (OB2) – Improved quality of youth participation in the local communities of EU societies through the development of creative and attractive blended and multi-language learning resources (OB3)

    Results: