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SIGE Textbook SOCIAL INCLUSION THROUGH GAMIFICATION IN EDUCATION

The Handbook will help you understand gamification and gamebased learning as applied in the educational context, especially with a low-skilled target group. You can also discover a dedicated Curriculum, “Upskill through Gamification” – a course designed for low-skilled people belonging to a minority who need to be included in the labour market involved in society.

Author:
Paweł Burzała, Federico Salvati, Martin Barthel & Giulia Amato

ISBN:
978-3-946832-34-8

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Product Website:
https://www.sigeerazmus.org/